package org.example.physics_engine.collision.manifold;

import lombok.AllArgsConstructor;
import lombok.Data;
import org.example.physics_engine.geometry.Vector2d;

//碰撞点类
@Data
@AllArgsConstructor
public class ManifoldPoint {

    //点坐标
    private Vector2d point;

    //穿透深度（来源于穿透信息）
    private double depth;
}
